Get the app

Win Percentage Calculator

Type your wins, losses and ties and get your win percentage instantly — printed the way the sports pages do it (.750) and as a plain percentage — under both tie conventions. It also works out your league points and points per game on any scoring system, and projects your wins and points over a full season. Free, no signup, works on your phone.

Enter your record — everything below updates as you type.

Win % — ties as half-wins

 

(W + 0.5 × T) ÷ games played

The North American convention: each tie counts as half a win — how the NFL prints its standings.

League points & per game

 

W × 3 + D × 1 + L × 0, then ÷ games

Season projection

 

win rate × season · PPG × season

The win percentage formula — and the two tie conventions

At its simplest, win percentage is games won divided by games played. A 12-4 record is 12 ÷ 16 = .750 — by tradition shown with three decimals and no leading zero, so a perfect season reads 1.000 and "a .500 team" means one that wins half its games. The complication is ties, and there are two established ways to handle them.

Convention 1: ties count as half-wins

The NFL has counted each tie as half a win and half a loss since 1972, and this is the convention official North American standings use: (W + 0.5 × T) ÷ (W + L + T). A team that goes 10-3-1 has played 14 games, so its percentage is (10 + 0.5) ÷ 14 = .750.

Convention 2: ties are dropped

Many leagues — and most everyday records — simply exclude ties: W ÷ (W + L). That same 10-3-1 team is 10 ÷ 13 = .769. One season, two defensible numbers, nearly twenty points apart — which is why this calculator shows both whenever your record includes a tie, and why you should always say which convention a quoted percentage uses.

Why football leagues count points, not win percentage

Win percentage treats a draw as exactly half a win — so two draws equal one win, and a cautious team is never punished for settling. Football's 3/1/0 system (England from 1981, the World Cup from 1994) deliberately breaks that equivalence: a win is worth three draws, so one win and one loss (3 points) beats two draws (2 points). Sorting a table on points rewards going for the win in a way that sorting on win percentage never can — which is exactly why soccer, rugby and most European leagues publish points, not percentages.

Points per game — the fair mid-season comparison

Mid-season, teams almost never have played the same number of games — cup runs and postponements leave "games in hand" everywhere. Raw points then mislead: 31 points from 14 games (2.21 PPG) is a better pace than 33 from 16 (2.06 PPG), even though the second team sits higher. Points ÷ games played is the honest comparison, and it is what leagues themselves reach for when a season ends unevenly — several 2019-20 European seasons were settled on PPG.

Projections — and their limits

Multiply your current rate by the season length: a 10-3-1 start projects to about 27 wins over 38 games, and 2.21 PPG projects to about 84 points. Treat it as a pace line, not a prophecy — early-season samples are small, fixture difficulty is lumpy, and form, injuries and transfers bend every straight line. The projection tells you where the current pace leads, nothing more.

Frequently asked questions

How do you calculate win percentage?

Divide wins by games played. With no ties it is simply W ÷ (W + L). With ties, the standard sports convention counts each tie as half a win: (W + 0.5 × T) ÷ (W + L + T). A 10-3-1 record is (10 + 0.5) ÷ 14 = .750, usually printed with three decimals and no leading zero.

How do ties affect win percentage?

It depends on the convention. Counted as half-wins — the NFL method — a 10-3-1 record works out to .750. Excluded entirely, the simple convention many leagues and everyday records use, the same record is 10 ÷ 13 = .769. Same season, two different numbers, so always say which convention you used.

What is points per game?

Total league points divided by games played. On 3/1/0 scoring, a 10-3-1 record is 31 points from 14 games — 2.21 points per game. PPG is the fair way to compare teams mid-season when they have played different numbers of games, and it is what leagues fall back on when a season ends unevenly.

Why do soccer leagues use points instead of win percentage?

Because win percentage treats a draw as exactly half a win, while three-points-for-a-win makes a win worth three times a draw. That rewards teams that play for wins: two draws earn 2 points, one win and one loss earns 3. Standings sorted on points produce a different — and deliberately more attacking — order than standings sorted on win percentage.

Stop typing your record in by hand

The free GoGo iPhone app keeps it for you: every match saved as you score it, a champions board, head-to-head stats and full season leagues — across 23 sports and your game nights. No ads.

Track your record in GoGo

More free tools